New! Sign up for informative e-news here.

Watch SU Podium V2 introduction videos here

Download and test ready made SketchUp models

Download the PDF version of the Help pages

Check Out Jim Kenney's new book on SU Podium V2 Type in Podium V2 in the Lulu search.

Still using Podium 1.7.3 and need help?

Languages
日本語

Table of Contents

Introduction

Back to TOC

SU Podium V2 is a photo-realistic rendering software program that is a plug-in to Google SketchUp 7 or 8. SU Podium employs ray tracing and global illumination to create photo-realistic images. Ray tracing simulates the path of a ray of light as it would be absorbed or reflected by various SketchUp textures or faces. Global Illumination or GI is an algorithm that takes into account not only the light which comes directly from a light source like Sky Light or the Sun, but also subsequent cases in which light rays from the same source are reflected by other faces in the scene (indirect illumination). SU Podium V2's GI is far superior to previous versions of Podium. For more information about Ray tracing and GI, please read about it in Wikipedia.org.

Are you still using SU Podium 1.x? Need a guide to help you compare SU Podium 1.x with V2? Click here for the V2 Migration guide.

A. Operating SU Podium V2

System Requirements for the Mac and for Windows requires SketchUp 7 or 8. Mac version will require OS-X 10.5 or above. The V2 engine is multi-threaded meaning it will take advantage of all your CPU core's. You also need a reasonable amount of RAM to hold 3d scene data. The more RAM you have, the more complex models you can render. However, currently SU Podium V2 is a 32 bit application. Therefore any RAM above 4 gigabytes will not be used.

1. Install

The install process is straight forward and in most cases will require no input from the user. The main thing to be aware of is which version of SketchUp you are using. When you purchase SU Podium V2 from Cadalog, Inc's web store or from your reseller, you will be sent a download link either in the email receipt or from your reseller. You will also receive a 16 digit license code. If you need to reinstall SU Podium V2 for some reason, go to the Free Trial page and download the free evaluation version and activate the trial version with your license code. Alternative, click on this link to go to the Version 2 web page and download from here.

    Windows Install for SketchUp 7 or 8. You must have a Windows Administrator User Account to install SU Podium V2. You can run the program without being an administrator but to install it you must be have administrative privileges. Close SketchUp before starting the install. Double click on the install file you have downloaded. An installation program will start. The default install location for SU Podium V2 is \program files\google\google sketchup 8\plugins\. Change the number 8 to 7 if you are installing for SketchUp 7. If you have a 64 bit Windows operating system, the default location will be \program files (x86)\google\google sketchup 8 (or 7)\plugins\. The installation will create a sub-folder in the \google sketchup 8 (or 7)\plugins\ folder called SU_Podium_V2. There will also be a ruby load file in the plugins folder called SU_Podium_V2.rbs. In addition, SU_Podium_Browser.rbs file is installed. If you need to uninstall SU Podium V2, use the Uninstall option from the All Programs ---->SU Podium V2 location.
    Windows Users - Windows 64 bit version There is a SU Podium Version 2, Windows 64 bit version. The Mac version is already a 64 bit version. When you purchase SU Podium V2 you will be sent a license code and a URL to download Windows, Windows 64 and Mac versions of SU Podium V2. 32 bit version will work on any Windows 32 bit or 64 bit computer. However, the 64 bit version supports more RAM memory. Therefore, it will rendering much larger SketchUp files. If you have more than 4 gigabytes of RAM, you might consider downloading and installing the Windows 64-bit version. Mac version is a 64 bit version.
    Mac Install for SketchUp 7. Close SketchUp before starting the install program. Double click on the SU_Podium_V2_SU7_Mac.zip file that you downloaded. This will unzip the install file. Double click on the install, package file. SU Podium V2 is installed in the Macintosh HD\Library\Application Support\Google SketchUp 7\SketchUp\Plugins\. A new folder in the Plugins directory called SU_Podium_V2 is created as well as ruby load files called SU_Podium_V2.rbs . If you need to uninstall SU Podium V2, move the SU_Podium_V2.rbs and SU_Podium_V2 folder into the trash bin.
    Mac Install for SketchUp 8. Make sure you purchase or upgrade the SU Podium V2 for SketchUp 8. This only works on SketchUp 8. Close SketchUp before starting the install program. Double click on the SU_Podium_V2_SU8_Mac.zip file that you downloaded. This will unzip the install file. Double click on the install, package file. SU Podium V2 is installed in the Macintosh HD\Library\Application Support\Google SketchUp 8\SketchUp\Plugins\. A new folder in the Plugins directory called SU_Podium_V2 is created as well as ruby load file called SU_Podium_V2.rbs. If you need to uninstall SU Podium V2, move the SU_Podium_V2.rbs and SU_Podium_V2 folder into the trash bin.
    Register your License - Sixteen alpha numeric number to enter If you are using the commercial version of SU Podium, you will need to activate your 16 character license code to get the full version working. You can register the license in two ways. First, you can pick License from the SU Podium V2 pull down menu and activate your license. Second, when you click render, you will be prompted to activate your license.
    Once the license is registered, please restart SketchUp. This action will turn off the trial mode of SU Podium V2.

2. Render process and getting started

Back to TOC

After installing SU Podium V2 for Google SketchUp 7 or 8, you can access SU Podium V2 from the SketchUp plug-ins pull down menu or from the SU Podium V2 tool bar. You can run both the older version SU Podium 1.x and SU Podium V2 during the same SketchUp session.

If you are not familiar with V2 already, to get started, open a relatively small SketchUp model that you want to render. Alternatively, download and open this simple model which has already been setup with V2 reflection and light properties. Download pdmv2_sample.skp.

To introduce V2's rendering process, do a quick render of your model. First click on the Options menu from the pull down or the tool bar. In the preset pull down list, pick Default.pps. In the Output tab, under Dimensions, pick a Fixed size or the default Viewport size for the rendered image size. Click the OK button. Then pick the Render menu from the pull-down or tool bar.

The first thing Podium V2 does is Process Scene. Once that is complete, the Podium Render Manager or OOPR will launch. If you do not see see the Podium Render Manager dialog box pop-up, click on OOPR from the Task Bar in Windows or Dock in the Mac.

If you are using the full version and this is the first time rendering, before OOPR launches, you will asked to enter a 16 digit serial number.

Once the Podium Render Manager (OOPR) is launched, V2 will go through several rendering steps. The last two steps are Raytracing and Resampling Edges (anti-aliasing). You can click on the Preview menu in the Podium Render Manager to view the render progress dynamically. As a default, the rendered image will be saved to the folder that the SketchUp model is saved in unless you change the location for saved images to be saved in.

3. Download and test some ready made SketchUp models.

Click on this link to go to the SU Podium V2 models page. You can do download five render ready SketchUp models to test results.

4. Where to get Support

The following Help pages will guide you through Installation and using and applying SU Podium. Please take a moment and read through the Installation chapter if you are having difficulty with the install. If you are having trouble finding your serial number, please take a look at the FAQ section of this web site. There is a detailed description of how to find your serial number. In addition, you can get support from the following areas:

  • The SU Podium Forum - an active Forum with two or three experts online almost any time.
  • E-mail support - support@cadalog-inc.com Please e-mail us with any question, any time. You should get a reply within 24 hours. Usually, much faster. If you are experiencing crashes please look at this check list before contacting support.
  • Upload your models. If you are having problems rendering your models, feel free to upload them to our box.net account. Make sure you send and e-mail to us to let us know you have uploaded a model. Upload your model here - Upload to Box.net
  • FAQ section

5. What version am I running?

If you are using SU Podium V2.9 or above, click on the About menu item in the SU Podium V2 pull down menu. This will link to a web page which will display the version number.

If you are using a version prior to V2.9, a quick way to see what version of SU Podium V2 you are running is to use the Information Bar that gets attached to a rendered image. You will need to turn on the information bar and render something to see the version number you are running.

  • Open any model in SketchUp. For example, open one of the sample models from the Sample Model download page.
  • Open the Options menu from the SU Plugins Toolbar and click on the Environment tab. Click on the Info. Bar so that a check box appears next to this item.
  • Click on the Render icon and render the model. A rendered image will get saved to either the folder where the model is located or a folder of your choice. Read about save locations here.
  • Open the image file and look at the black information bar at the bottom of the image. On the left there is a Build item. The number next to Build defines the version number of V2. For example, Build 6 would mean Version 2.6.

6. Support Check list

Please look at this check list of items that will help in supporting your SU Podium installation.

B. Apply Material Properties

Click here to watch the material properties video tutorial.

Back to TOC


Don't forget to click on Apply for properties to take
effect

Reflections, refractions, bump maps, LEM lights and other properties are applied to a specific texture globally in the model. This is one major difference from Podium 1.X where reflections and lights are applied to a SketchUp face.

Select a SketchUp texture you want to apply Podium properties too. You can select the texture by selecting the face that the texture is on or you can select the texture directly from the SketchUp Material browser. When you make a texture selection, its name will appear at the top of the Podium Material Property dialog box.

(Please Note: Textures that are assigned to curved surfaces or back side of faces, should be selected from the SketchUp Material browser or with the i-dropper icon. These textures will not automatically appear in the V2 material editor. Please see known issues below. )

Once a selection is made, apply the various Podium properties to the texture by using the appropriate slider. This will turn the texture into a Podium material.

Please Note: You must click on the Apply button for the properties to be applied to the material.

Diffuse, Transparency and Reflections are connected to each other. The combined value of the three sliders should equal 100% when applied to a texture. The default setting for non-transparent materials is 100% diffuse. However, if you want to see direct reflections on that texture, move the Reflection slider to the right. The Diffuse slider will automatically move left. Diffuse is reflection that does not bounce directly back to the camera but reflects at an angle. An example of the difference between Diffuse and direct reflection might be the reflection of a paved road. When it is dry, it has more diffuse reflection. When it is wet, it has more direct reflections. You can not have 100% Reflection (direct) and 100% Diffuse. Otherwise the material will render strangely.

Confused about Diffuse? Click Here

Transparency is the SketchUp transparency/ opacity property conveniently located here. It is not wise to have a high transparency and a high reflection value. That is not real world and you renderings will look odd. The rule of thumb is to combine the 3 sliders to make 100%.

Refraction is where light waves "bend" when passing through a material with a refractive index. A good example of this is a straw placed at an angle in a glass of water. The water has a refractive index of 1.33. The straw looks bent at the surface of the water. Although there is no such material as air in Podium, if there was it would have a refractive index of 1. Version 2 has a list of preset refractive indexes for certain materials. To use Refraction on a texture, select the texture and enter a refractive index. Check out a good explanation of refraction here - Wikipedia

Both Reflections and Refractions have a blur option. The render speed will slow down if you choose the blur option but the reflections will look very realistic.

Bump Depth slider will allow you to apply bump maps to textures. Bump values are different to V1.x, and a value of 1 produces an extremely subtle effect suitable for water.

The Light slider in the material properties will apply LEM (Light Emitting Material) to the texture you have selected. LEM lights are one type of artificial light source in SU Podium V2 and will create lights that emit light in one direction away from the face of the texture. LEM lights are easy to create and are quick to render. Light slider is the LEM light slider. Pick a texture and apply the light slider. This will turn that texture into a LEM Light. You can pick a value from 1 to 100. The values must be whole numbers.

High Intensity check box is applied to the LEM Light. When High Intensity is on, single digit power values should be used. Otherwise the LEM light will be extremely bright. In most cases, you will not need the High Intensity option.

Hidden LEM is a feature that will hide the material and SketchUp face that the material is on in the rendered image. The LEM light will be displayed but the SketchUp geometry and material will not be displayed in the final image.

See more about artificial and natural lights below in section C.

More about how to make great materials. Check out the collection of Render Ready Podium Materials tutorials page

C. Lights

Back to TOC

1. Sky Light, Sun Light - Natural Lights

Click here to watch the natural light tutorial video

Also read information and tutorials on:

SU Podium V2 has two types of natural lights. Sky and Sun. These are both "exterior" lights but can have great influence on interior renderings if your models have openings to the exterior such as windows and doors.

Sky light is an ambient, exterior and uniform light source being emitted from the "sky". It is analogues to an overcast day where the sunlight is hidden. Sky light is always on. However, if you have interior designs with no openings to the exterior, sky light will be shut out.

Sky light brightness is controlled by a variety of variables. One is the preset you choose from the Preset list in the Options menu. Another is whether you use SketchUp Sky or Podium's Physical Sky, also selected from the Options menu in the Environment section. If you have selected SketchUp Sky, SketchUp's background colors will control the sky light's brightness. If you have selected Podium's Sky or Physical Sky, SketchUp background colors will be ignored. Rather the time of day will be an important factor in sky light color and brightness.

Sun light is another source of natural light. Sun light is only on when SketchUp Shadows are on. The sun's brightness and exposure are controlled by a number of variables:

  • Presets from the Preset list in the Options menu
  • Sun intensity and exposure sliders
  • Time of day, time of year, location and position relative to North-South-East-West
  • SketchUp Sky or Physical Sky

But don't be intimidated by these variables. Simply try rendering with Shadows on and look at the effect. Then make adjustments.

2. Artificial Lights - LEM, Omni's and spot lights.

Click here to watch the artificial light tutorial video.

Click Here to watch the spot lights and SU Podium Light System video

Back to TOC

a. LEM Light

The Light slider in the material properties menu will apply LEM (Light Emitting Material) to the specific texture you have selected. LEM lights are one type of artificial light source in SU Podium V2 and will create lights that emit light in one direction away from the face of the texture. LEM lights are easy to create and are quick to render. Light slider is the LEM light slider. Pick a texture and apply the light slider. This will turn that texture into a LEM Light. You can pick a value from 1 to 100. The values must be whole numbers.

High Intensity check box is applied to the LEM Light. When High Intensity is on, single digit power values should be used. Otherwise the LEM light will be extremely bright. In most cases, you will not need the High Intensity option.

Note: Unlike Podium 1.X, V2 will apply Podium properties globally to textures. If you select a certain texture to have light, every surface in the entire model with that texture applied will emit light.

b. Hidden LEM option

When Hidden LEM option is checked on, the LEM light will be rendered but the SketchUp face and material that the LEM is applied to will not be rendered. This is a very useful feature if you want to hide the LEM light source and keep the light. Below is a simple example.

c. Omni Lights/ Point lights

Click here to watch the artificial light tutorial video.

Omni light or Point light (name is used interchangeably in this document) is an artificial light source which emits light uniformly in all directions, similar to a light bulb. To insert an omni light or point light, click on the icon in the tool bar. This will invoke the Podium Light System dialog box.

There are some things to consider before creating an omni light.

Power. The light power value for omni lights ranges from 1 to 100. Because light power is relative the the amount of ambient and natural light in the image and to the angle of your camera, you will need to experiment with power levels.

Color. Color is self explanatory. Just as in the Light Properties menu, there is a color picker which allows you to apply various colors to the spot light. Default color is white.

Placement. Once you have made Power and Color selection, click on Create. The omni lights have an intuitive inference method of placement based on a temporary XYZ axis with green, red and blue lines coming out from the center of the axis.

Beam Angles. This option is reserved for Spot Lights only.

Read more about the Podium Light System here.

d. Editing your omni light

It's easy to adjust light power and color for omni/ point lights. Select the the light point component in SketchUp. You can do this by picking the component or finding it in SketchUp's outliner. The point light will have a name that starts as light-point. Once the light point component is selected, pick the PLS icon from the SU Podium V2 tool bar or menu. Adjust the light power from this dialog box. You can use decimal values for omni/ point lights. To change color, pick the Browse button from this dialog box and then pick the color you want from the color user interface.

For LEMs lights, select the material with the SketchUp texture i-dropper and adjust the slider in the Podium Material Properties dialog box. LEM lights only accept whole numbers. LEM light is a material property so different from a omni/ point light.

e. Soft omni lights option

As a default, omni lights/ point lights have "hard" shadows meaning the edge of the shadow cast by the omni light is hard. There is a soft shadow option that makes the omni lights look more natural. This option is accessed from the Options menu in the Environment tab. There is a significant render speed cost when using this option.


soft omni shadows off, 2 min 18 sec at viewport rez

soft omni shadows on, 4 min at viewport rez

3. Podium Light System - Spot Lights

Podium Light System is both a spot light and omni lights (point lights) system. Spot lights are a type of omni light. However, spot lights have one more option - beam angles. Please read about Spot Lights and the Podium Light System here

D. Options Menu

Click here to watch the Introduction to V2 video which explains the user interface in detail.

Back to TOC

The Options menu has important settings that allow you to choose presets, resolution size for the rendered image, image file format (JPG/PNG/HDR), transparent, where to save your rendered images and various Environment settings such as Physical Sky vs SketchUp Sky, sun exposure and intensity, caustic, clay and soft omni lights.

1. Presets

There are three categories of presets that have been crafted for certain rendering environments. Presets were created to control hidden variables that effect things like Physical Sky’s turbidity, sun brightness and contrast, ray trace bounces, amount of ambient light, tone mapping variables, anti-aliasing, etc.

The categories of presets are default, exterior and interior. The presets are saved in the Preset folder in the SU Podium V2 folder. Presets can be opened and edited with a text editor if you know what you are doing.

This page does not describe how to edit the presets. If you do desire to edit the presets, visit the the Preset Page. Presets have a file extensions of .pps. This means that your Windows Explorer or Mac OS may confuse the preset file for a PowerPoint file. Make sure you open a preset with a text editor like Notepad.

The fastest raytracing preset is default. However, default preset has not been calibrate for exterior or interior SketchUp environments. Default is a general purpose preset.

Interior and Exterior presets have been crafted for the SketchUp Interior or Exterior environment. Interior would be defined as a model or scene that is indoors. Exterior would be primarily an outdoor environment. There are three types of interior and three types of exterior presets.

    Interior presets. Currently there are four which include the standard, high, QMC and Preview versions. The most widely used interior preset is the standard interior.pps. The interior presets have increased levels of global illumination. The best use of the interior presets are with interior models. You will notice that interior presets expose a lot of light. Therefore experimenting with this preset and how much light is in the interior space that you are rendering is important. Please read here on Tips for Interior Lighting.

      The QMC presets are the highest quality but will take the longest to render. QMC presets are good to get rid of blotches if you have a blotches problem. See here about blotches.

      The Preview presets have minimize resampling phase which includes anti-aliasing so are good for quick previews but not for final renderings.

    Exterior presets. Exterior presets are made for exterior renderings. Exterior presets are highly recommended for exterior renderings that use sun and sky as a primary source for light. There are standard, QMC and Preview types of Exterior presets.

      Exterior lighting is greatly effected by whether or not SU Podium's Physical Sky is used, whether or not SketchUp Shadows are on (sun light), and the if Physical Sky is not on, how dark the background color of the SketchUp environment is, the color of the textures. Please read the section below on items in the Environment tab to understand your various sky options. Also read about setting up your model for Exterior renderings here.

      Please take a look at this FAQ section for information on sun and sky brightness and how to best control this. Click Here.

Preset Alternatives. Take a look at the Presets page to see what other presets are available for download.

2. Resolution size and image formats

Back to TOC

The full version will have Fixed sizes and Custom sizes for resolution. The trial version has limited resolution sizes. Viewport resolution means the rendered image is restricted to your SketchUp viewport resolution size. In other words, the image resolution will match the pixel size of your SketchUp viewport. For example, if you have a 1600 X 900 pixel computer screen and the SketchUp viewport is full screen, then your rendered image resolution will be close to 1600 X 900 pixels.

The choice of resolutions sizes include Fixed sizes or custom sizes. Fixed sizes are 230X150, 640X480, 1024X768, 2048X1536, 3076X2304, 4076X3304, Wide screen resolutions of 16:9 aspect ratios of 852X480, 1600X900, 1920X1080. Custom sizes mean that you can enter any pixel height and width such as 8000 X 5000. Keep in mind that you should chose pixels sizes that much the aspect ratio of your computer's monitor if you want the entire SketchUp viewport to be rendered.

SU Podium V2 gives you the option to choose PNG/JPG/HDR as saved image formats. You can save your images to a folder of your choice if you choose Custom. Click on the Browse button to choose the folder you would like to save your rendered images in.

There is no print feature in SU Podium. To print your rendered image, you need to use a image processing program such as Paint Shop or Photoshop.

3. Transparent

With the PNG format on, Transparent will create rendered images with alpha transparent backgrounds so that you can easily add your own sky background image to rendered .png file in an image editor program. Click Here for more detail on Transparent backgrounds

4. Environment settings

    The Environment tab gives you access to several global settings.

    a. Default (set in SketchUp) will use SketchUp background color and/or SketchUp Sky settings (set in your SketchUp Style) for the rendered image's background colors.

    b. Sky or Physical Sky. Physical Sky is a setting where Podium calculates and displays Sky turbidity (haziness caused by particles suspended in the atmosphere) and depth. Physical Sky will ignore the SketchUp background colors but rather is controlled by the preset variables, time day and year, location. Physical Sky will only be on when SketchUp Shadows are on.

      Physical Sky option. SU Podium's physical sky creates an accurate simulation of the real sky. It produces a realistic background with a greater color depth than SketchUp’s default background. Therefore, Physical Sky is almost always the best option. However, like in the real world, midday sky casts a bluish tint. In the real world, we don’t notice the blue tint (on a sunny day) because our eyes accommodate for the colors. If you are inside an artificially lightened building around noon on a sunny day and go outside, you will immediately notice this blue tint. But after a while, the tint will disappear. There is a specific color to every time of the day. For example, morning and evening will be yellow and noon will be white/blue.

      Physical Sky has a sky color gradient that you can not control. The color will depend on the time of the day and year that your SketchUp shadows are set to. If you don’t like this effect and/ or want to have control of the sky color as well as additional control of sun light, do the following:

      SketchUp sky option. There are situations that you do not want the physically accurate sky simulation. You may want to do a night rendering or need others atmospheres or you may find the physical sky is too bright and want to control background light with SketchUp colors.

      • Turn off Physical Sky in the SU Podium Options/Environment dialog.
      • Go to SketchUp Styles and then to Background. Darken the color of your background. You can also turn off or on SketchUp's Sky.
      • If your SketchUp Shadows are on, change the time of day of month so the sun is at a different angle.

      SketchUp Styles. In some cases, you may want to turn off Physical Sky and use your own SketchUp styles. We have made some SketchUp styles to help you. These styles are simply modified SketchUp sky and background colors. You can download the styles from the Styles page on www.suplugins.com.

    Note: When your SketchUp shadows are on, Sun light is on regardless of what background option has been selected.

    c. Sun Intensity and Exposure sliders

      Sun intensity and exposure sliders in the Environment settings. Move sliders to the left and the rendered images will have less Sun exposure or intensity. The opposite effect will be true if you move the sliders to the right. Rest will reset the slide values to the original state.

    d. Soft omni lights is a global setting for omni or point lights. The default setting is for this option to be checked off. However, if you want soft shadows to be applied to omni lights to create a natural lighting effect, turn this on. Soft Omni Lights is discussed in more detail in Section C.

    e. Caustic will apply a caustic effect to transparent materials, globally.

    f. Clay is where textures are ignored and the entire model is rendered in the default, front face color of SketchUp - like a clay model.

    g. Geometry Caching.

      The SketchUp geometry can be cached to increase rendering speed. SU Podium's first step in creating a photo-realistic image with raytracing and GI, is exporting the SketchUp model information to it's rendering engine. This is called Process Scene. Model information includes SketchUp geometry (faces and groups) , textures, shadow, location info, etc. Geometry caching will cache the geometry/ texture data and reuse it on subsequent rendering if there are no modifications done to the geometry and textures. This means when rendering a model multiple times, SU Podium will skip the Scene Processing step and reduce rendering time when the geometry and texture data have not changed. Geometry Caching can save you a lot of time when you are simply changing light or camera views between renderings. For example, if you are simply changing SketchUp scenes or shadow positions or Podium light values, Geometry Caching has the potential to save you a lot of time.

      However, SU Podium will not use caching if faces, groups, textures and other geometric entities have been modified between renderings. There are potentially some cases where geometry caching may have adverse effects and therefore you have the option to turn this off. Geometry caching will not work with face-me components. SU Podium will re-render models from scratch if there is any face-me components in the model.

    h. Information bar. If this option is turned on, the rendered image will display an information bar at the bottom of the image. The information will contain the Podium version, rendering engine version number, preset used, time to render and the pixel size of the image. This is useful information to have when you contact Cadalog for support or share information on the Forum.

    i. Translucent color (colour). SU Podium Version 2 now supports color in reflections of light passing through colored translucent material. (You will need SU Podium V2.8 or above). This is most apparent in material that only has color but not textures. For example, the below example if of transparent material that only has colors. If these materials had texture images in them, the color reflection would not render. Future versions should have support for colored textures and colors in shadows.


    In SU Podium before V2.8

    Same model with SU Podium V2.8 +

    To turn on support for color in translucent material, go to the SU Podium V2 options dialog and choose Environment. Turn on the Translucent Color check box. By default it is turned off.

    j. Automatic Materials SU Podium Version 2.9 and above has a feature called Automatic Materials. When this is on (default), Podium will recognize SketchUp standard material names in your model and assign pre-defined, photo-realistic material properties to these specific SketchUp materials, automatically. This will greatly reduce the amount of time you may spend setting up your model for photo-realistic renderings, IF you are using SketchUp standard materials. Automatic Materials will have no effect on imported textures/ materials. Please read or watch the video regarding Automatic Materials here.

E. Render and Preview

    Back to TOC

    Before rendering, you may want to check the Options menu, to see where the rendered image will be saved and to look at other settings. As a default, the rendered image will be saved to the same folder that your SketchUp model is in. However, the rendered image can be saved in a folder of your choice. There is no browse button to find the folder of your choice. You must key in the address to save the images.

    To start the rendering process, click on the Render icon from the Tool bar..

    Once the rendering process is invoked, you can preview the rendering progress by picking the Preview menu in the Podium Render Manager UI (OOPR).

F. Other Features in the pull down menu

Back to TOC

1. Generate scripts

    If you click Generate from the SU Podium V2 pull down menu, Podium will generate a .script file and save it to a folder of your choice. Generate will render using your current Options settings. The textures of the particular model will also be saved in the same folder as the .script file. You can later Add the .script file to the Podium Render Manager enabling you to render scripts whenever you choose. You can even stack scripts in the Podium Render Manager (OOPR) to render the scripts in sequence.

    To run .scripts inside SketchUp, open Podium Render Manager (OOPR) by choosing Podium Render Manager from the SU Podium V2 pull down menu (you will need to install Version 2.8 or above). Then use Add File. Then Start if the rendering does not automatically commence.

    Alternatively, you can open OOPR from outside of SketchUp and Add the script file without invoking the Render function.

    • Windows users - go to program files (x86)/ google/ google sketchup (7 or 8)/ plugins/ SU_Podium_V2/Programs/ and click on OOPR.exe.
    • Mac users - go to MacIntosh HD--Library--Applications Support--Google SketchUp (7 or 8)--SketchUp--Plugins--SU Podium V2--Programs and click on OOPR.

    Once you have the OOPR window open, click on Add File and add the .script file. Rendering will commence when you do that.

    Using Generate is also one way to trouble shoot a model that hiccups in Podium.

2. Tools

    Tools is accessed from the SU Podium V2 pull down menu. There is no tool bar icon for Tools. Tools is provided to help you analyse and reset the SketchUp model for Podium material and light properties.

    Analyse Model - this feature will Analyse the SketchUp model and return a dialog box which will display information about Podium properties. The information includes: Podium V2 Light Sources and Materials properties in the model. Analyse will list how many point lights, LEM and reflective faces are in the model. It will also list the names of the materials that have Podium V2 properties on them. It will also display any materials that have that have a combination of LEM and reflection properties on them. Reflection and LEM properties on the same material will result in black rendered textures or crashes. Furthermore, Tools now detects textures that are .psd and .pdf files which do not render.

    Analyse will not display properties that are created by Automatic Materials.

    Reset Materials - Reset Materials will completely delete all Podium V2 material properties in the current model. So, do not use this feature without first making a copy of your modeling and renaming the copy. In some situations, it may be easier to Reset Materials for the whole model instead of finding each individual material properties. Use this tool after you run Analyze. Reset Materials is irreversible.

    Toggle Point Lights - This tool will turn off (and back on) all the point lights (omni lights) in your model. As with Reset Materials, make a re-named copy of your model before using this tool.

    3. Render Manager

    Render Manager will invoke the OOPR user interface without you having to start a render process. This is handy if you want to render scripts that you created using Generate.

    4. About

    About will display a web page that will show the SU Podium V2 version number that you are using. There will be other pertinent information in this web page.

G. Light Fixtures, Plants, Textures, Omni Grid - free

Back to TOC

    1. SU Podium Browser with Light Fixtures, Plants and Textures

    Podium Browser is a free web based plug-in that gives you access to hundreds of Podium V2 ready light fixtures, alpha transparent plants and trees and SketchUp high resolution textures. Podium Browser comes installed with SU Podium V2.4 and above. Click here for more detail on Podium Browser.

    2. Omni Grid V2

    Omni Grid is a plug-in for SU Podium V2 that allows you to create a grid of point lights ( omni lights) above or below a planar surface (SketchUp face). By creating a grid of omni lights, Omni Grid creates a relatively even source of light over a wide space. It is best for interior rendering. An alternative to omni grid is LEM or Hidden LEM.

    Omni Grid is a free plug-in. It does not come installed with SU Podium. You do need to install it separately. As with all SketchUp plug-ins, close SketchUp completely (quit SketchUp in the Mac) before installing. Make sure you install for the correct version of SketchUp. If installed correctly, when you open SketchUp, OmniGridV2 is a accessed through SketchUp's context sensitive menu. Select a face and right click.

    A possibly better alternative to OmniGrid V2 is using LEM on a material. LEM lighting will give you a very even source of interior lighting. OmniGrid V2 is a grid of point lights therefore the lighting will have bright spots. Many V2 users that used OmniGrid in Podium 1.x, like OmniGrid and that is the primary reason why it has been retained in V2. Please read about LEM material property in the LEM light section here before using OmniGrid V2.


    Click on download page for Omni Grid V2

    3. Download page

    Check the download page for free SU Podium plug-ins Download page

H. Podium::render

Back to TOC

A function that will invoke Podium's rendering from a Ruby script or from the Ruby Console is included in V2. The command is Podium::render( :filename => '' ) . Include the file name without extensions between ' and ' if you want the script to render to a specific file name. Podium will append the file name with 0000. If you want a unique file name do not use the ( :filename => '' ).

I. Render All Beta

Render All Scenes is a feature that allows you to render all the SketchUp scenes in a model in sequence. When invoked, Render All, renders each scene and saves the image in the SU Podium image save folder. This enables you to batch render several scenes in sequence or even create photo-realistic animation especially if you have created the SketchUp scenes using SU Animate. Render All is still in beta for SU Podium V2. It is a Ruby Script that needs to be saved to your plugins folder. Please download RenderAll from the Download page.