Table of Contents
SU Podium V2 has two types of natural lights. Sun and Sky. These are both "exterior" lights but can have great influence on interior renderings if your models have openings to the exterior such as windows and doors.
Sun light is perhaps the most important source of natural or artificial light. Sun light can be used for exterior and interior scenes. Sun light is only on when SketchUp Shadows are on. The sun's brightness and exposure are controlled by a number of variables:
But don't be intimidated by these variables. Take a look at the Options section below and try some settings.
Sky light is an ambient, exterior and uniform light source being emitted from the "sky". It is analogue to an overcast day where the sunlight is hidden. Sky light is always on. However, if you have interior designs with no openings to the exterior, sky light will be shut out.
Sky light brightness is controlled by a variety of variables. One is the preset you choose from the Preset list in the Options menu. Another is whether you use SketchUp Sky or Podium's Physical Sky, also selected from the Options menu in the Environment section. If you have selected SketchUp Sky, SketchUp's background colors will control the sky light's brightness. If you have selected Podium's Sky or Physical Sky, SketchUp background colors will be ignored. Instead, the time of day will be the determining factor in the sky light's color and brightness. The Sun/Sky Brightness sliders in the Options menu will also have some influence.
Interior Lighting Tutorials
The Light slider in the material properties menu will apply LEM (Light Emitting Material) to the specific texture you have selected. LEM lights are one type of artificial light source in SU Podium V2 and will create lights that emit light in one direction away from the face of the texture. LEM lights are easy to create and are quick to render. Light slider is the LEM light slider. Pick a SketchUp color that is applied to a face and apply the LEM light slider to the color. This will turn that color into a LEM Light. It is an effective way to create large area of light in an interior or an exterior scene. You can pick a value from 1 to 100. The values must be whole numbers.
High Intensity check box is applied to the LEM Light. When High Intensity is on, single digit power values should be used. High Intensity will exponentially inrease the light power compared to normal LEM light power. In most cases, you will not need the High Intensity option for interior lighting which may cause over exposure and speckles in the rendered images.
Note: V2 Plus will apply Podium properties globally to textures. If you select a certain texture to have light, every surface in the entire model with that texture applied will emit light.
LEM should have no other properties than LEM properties LEM materials should never have any other Podium Material property applied to them. For example, do not have reflections or bump properties on an LEM material. This can cause the rendering to crash or turn the LEM material into a black face. In fact, it's best to use plain colors like yellow, white for LEM materials. There is a category of LEM light colors in the materials category in Podium Browser.
b. Hidden LEM option
When Hidden LEM option is checked on, the LEM light will be rendered but the SketchUp face and material that the LEM is applied to will not be rendered. In V2 Plus, the when hidden is turned on the material will automatically become transparent. This is done to stop the LEM face to cast a shadow. Hidden LEM is a very useful feature if you want to hide the LEM light source but keep the light. Below is a simple example.
SketchUp 2016 Release 1 Note - there is an issue with SketchUp 2016 and the color panel. Read here.
Omni light or Point light (name is used interchangeably in this document) is an artificial light source which emits light uniformly in all directions, similar to a light bulb. To insert an omni light or point light, click on the icon in the tool bar. This will invoke the Podium Light System dialog box.
There are some things to consider before creating an omni light.
Read more about the Podium Light System here.
d. Editing your omni light
It's easy to adjust light power and color for omni/ point lights. Select the the light point component in SketchUp. You can do this by picking the component (very small) or finding it in SketchUp's outliner. The point light will have a name that starts as light-point. Once the light point component is selected, pick the light bulb icon from the SU Podium V2 tool bar or menu. Adjust the light power from this dialog box. You can use decimal values for omni/point lights. To change color, pick the Browse button from this dialog box and then pick the color you want from the color user interface.
For LEMs lights, select the material with the SketchUp texture i-dropper and adjust the slider in the Podium Material Properties dialog box. LEM lights only accept whole numbers. LEM light is a material property so different from a omni/point light.
e. Soft omni lights option
As a default, omni lights/point lights have "hard" shadows meaning the edge of the shadow cast by the omni light is hard. There is a soft shadow option that makes the omni lights look more natural. This option is accessed from the Options menu in the Environment tab. There is a significant render speed cost when using this option.
3. Spot Lights
Podium Light System is both a spot light and omni lights (point lights) system. Spot lights are a type of omni light. However, spot lights have one more option - beam angles. Please read about Spot Lights